![]() Unnerving Gaze (Ex) A creature that succumbs to an ostiarius's unnerving gaze becomes sickened for 1d4 rounds. When an ostiarius uses shadow walk, it moves at 100 miles per hour. Shadow Traveler (Ex) When an ostiarius uses plane shift to travel to the Plane of Shadow, it arrives at its intended destination with complete accuracy. This is an audible, mind-affecting effect and can be countered by a bard's countersong class feature. A creature that accepts these benefits for multiple consecutive rounds gains additional points of bleed damage that stack with one another (to a maximum of 5). Any living non-outsider that benefits from this ability takes 1 point of bleed damage. The ostiarius's performance compels creatures to perform at dangerous extremes. This ability has a range of 50 feet and affects those creatures the ostiarius chooses who also willingly accept the benefits of the effect (no saving throw required). Organization solitary, pair, or synod (5–9)Ĭompel Courage (Ex) An ostiarius can inspire courage as a 5th-level bard using bardic performance, granting a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. Languages Common, Infernal telepathy 100 ft. Skills Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (planes) +14, Perception +16, Perform (oratory) +14, Sense Motive +16, Stealth +12 Str 10, Dex 15, Con 14, Int 19, Wis 18, Cha 19įeats Alertness, Blind-Fight, Improved Initiative, Iron Will Spell-Like Abilities (CL 7th concentration +11)Īt will- calm emotions (DC 16), darkness, enthrall (DC 16), major image (DC 17)ģ/day- crushing despair (DC 17), shadow walk, silence (DC 16)ġ/day- plane shift (DC 21 to the Material Plane and the Plane of Shadow only, lawful evil creatures only), shout (DC 18) Special Attacks bleed (1d6), compel courage, unnerving gaze (30 ft., DC 19) Hp 52 (7d10+14) regeneration 2 (good weapons and spells) Perception +16ĪC 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 shield) LE Medium outsider (evil, extraplanar, kyton, lawful) (10 ft.Cloaked in shadows, every curve and sculpted muscle of this creature suggests some new gasping pleasure or titillating torture. Organization: solitary, pair, or synod (5–9) solitary, pair, pack (3–5), or squad (6–8) solitary, pair, link (3–6), or chain (7–20).Common, Infernal (cannot speak) Common, Infernal Languages: Common, Infernal telepathy 100 ft.Skills: Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (planes) +14, Perception +16, Perform (oratory) +14, Sense Motive +16, Stealth +12 Bluff +4, Escape Artist +9, Fly +15, Intimidate +4, Perception +7, Sense Motive +7, Sleight of Hand +9, Stealth +17 Acrobatics +14, Climb +13, Craft (blacksmithing) +11, Escape Artist +14, Intimidate +12, Perception +14.Feats: Alertness, Blind-Fight, Improved Initiative, Iron Will Improved Initiative, Lightning Reflexes Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain).Attacks: Base Atk +7 CMB +7 CMD 19 Base Atk +3 CMB +4 CMD 13 (can't be tripped) Base Atk +8 CMB +10 CMD 23.Melee: 2 touches +2 (1 plus bleed) gore +4 (1d4–1 plus bleed) 4 chains +11 (2d4+2).HP: 52 (7d10+14) regeneration 2 (good weapons and spells) 19 (3d10+3) regeneration 2 (good weapons and spells, silver weapons) 60 (8d10+16) regeneration 2 (good weapons and spells, silver weapons).darkvision 60 ft., deathwatch darkvision 60 ft.
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